A high-impact visual effect inspired by Devil May Cry 5's Judgment Cut End, created in Unity HDRP using Shader Graph, VFX Graph, and programmable screen post-processing.
The effect simulates dimensional ruptures triggered by the player's slash. It combines animated slash trails, mesh shards with refracted distortion, and dynamic post-process effects like lens distortion and chromatic aberration.
The entire sequence is parameterized and time-controlled via custom scripts, enabling seamless timing, screen brightness pulses, and cinematic visual transitions. This project showcases my ability to integrate shaders, VFX, and code for stylized action game moments.
Inspired by "Devil May Cry 5" Judgment Cut End
BreakDown: https://ayemsroom.wixsite.com/ayemsroom001/resonance#spatial-slash